Description
Corner Bites | HTML5 Merge Game
Corner Bites | HTML5 Merge Game, a complete and cozy merge game built with plain JavaScript. Zoe finds her Grandpa Remo’s old recipe book and a stack of postcards: cook the Golden Dish at the World Street Food Festival in New York, but first open a counter in Paris, London, Barcelona, Rome, Istanbul, Tokyo and New York. Customers walk in from the left and wait at your counter with an order ticket and a green patience bar. Tap a machine for a piece, merge two equal pieces into a better dish, and tap the piece with the green check to serve: a burger becomes a burger plate, then a meal tray with fries and a cola, then the full menu.
Game Features:
- Window on the City, every counter looks out on its own landmark: the Eiffel Tower, Big Ben, the Sagrada Familia, the Colosseum, the Galata Tower, Tokyo Tower and the Statue of Liberty
- Customers with Patience, people walk in from the left, order one to three dishes and leave without paying when the green bar runs out
- Merge Menus, nine dish chains of six levels each; a dish grows from a raw ingredient to a plate to a full menu tray, always fitting its square cell
- 56 Days, 7 Cities, every city adds a rule: supply crates, frozen pieces, VIP guests, waves of customers, three-dish bento orders
- Combo and FEVER, quick serves in a row build a combo, a full combo starts a FEVER with double tips and no waiting
- End-of-Day Reports, served and lost customers, coins, tips, best combo, stars and Chef XP after every day
- Recipes to Unlock, a recipe book with 54 dishes and new recipes at the start of the days; the machines make richer dishes as the tour goes on
- Chef Level and Upgrades, five shop upgrades (seats, patience, lucky hands, tips, pantry), level-up gifts and a pantry shelf
- Lucky Wheel, a free spin every ten minutes (one waiting at a time) and one for every finished city
- Postcard Puzzles, a 3×3 puzzle for each of the seven cities
- Story with a Real Ending, illustrated intro, chats with a cast of nine, a finale and a free-play mode
- Polished Look and Feel, glossy hand-painted interface, template particle effects, recorded sound effects and music
- Portrait, Tablet and Desktop, every panel lives in a 3:4 column over a tiled shop wall
- No Build Step, native ES modules, no bundler and nothing to install


