Cherry Spoon: Merge Diner | HTML5 Game

Description

Cherry Spoon: Merge Diner | HTML5 Game

Cherry Spoon: Merge Diner | HTML5 Game, a complete and cozy merge game built with plain JavaScript. Mia inherits her Aunt Cherry’s closed-down diner. Tap the hammer bubble over a dusty booth, a rusty stove or a cracked fountain: every repair has a price in coins. Open the merge board, merge bolts into wrenches, sponges into mops and tomatoes into pizzas, serve your customers’ orders to earn the coins, then pay for the repair and watch the prop come back to life in a puff of cartoon smoke.

Six areas, a dining hall, a reception with the cash register, a kitchen, a bakery, a garden terrace and a music lounge, wake up one after another inside one connected building with a street, a paved forecourt and a cherry-tree garden around it. Each has its own helper with a story to tell, and the last job of every area restores the whole room. The story has a beginning, a middle and an ending.

Game Features:

  • Scrollable Isometric Map, drag to look around a world of six rooms, a street and a garden; every booth, stove and lamp post is its own sprite with a ruined and a restored picture
  • Step-by-Step Jobs, one hammer bubble at a time: finish a job and the next one appears; rooms you have not reached yet stay dimmed and light up in a cloud of smoke when you get there
  • Floating Merge Board, a 7×9 board that opens over the map; five generators, six piece chains, 42 hand-painted pieces
  • Customer Orders, your helpers order pieces: merge them, tap the piece with the green check and the customer pays coins and Chef XP
  • Obstacles, cardboard boxes that open next to a merge (some hide a generator or a chest) and cobwebbed pieces that free themselves when you drop a match on them
  • Repairs You Can See, smoke puffs, a swap to the restored picture, a trail of sparkles and rewards flying to the counters
  • Story with a Beginning and an End, an illustrated intro, visual-novel chats with a cast of five friends, a finale and an ending
  • Chef Level, XP from every job, a level-up panel with gifts
  • Job List, see the open job and its price from one panel
  • No Energy, No Shop, no timers and nothing to buy: orders earn coins and coins pay for every repair
  • Polished Look and Feel, glossy hand-painted interface, template particle effects, recorded sound effects and music
  • Portrait, Tablet and Desktop, the map fills the window and every panel lives in a 3:4 column
  • No Build Step, native ES modules, no bundler and nothing to install

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