Description
Dungeon Crawler – HTML5 Game – Construct 3 – C3P
Dungeon Crawler – HTML5 Game – Construct 3 – C3P: Every Move Counts. Swipe or use arrow keys to move your hero one tile at a time. When you move into an enemy, you attack them. Pick up weapons to deal damage, collect potions to heal, and purchase powerful passive items to enhance your abilities.
The game features an endless mode where difficulty scales as you progress through rooms. Each room is randomly generated, featuring a unique combination of enemies, weapons, items, and hazards. Clear all enemies to unlock the door and advance to the next room.
Game Systems
Core Game Loop
- Movement: Swipe or use WASD/Arrow keys to move one tile
- Combat: Move into an enemy to attack them
- Collection: Move onto items to pick them up
- Door: Kill all enemies to unlock the exit door
- Progression: Advance to next room with increasing difficulty
Grid System
- Size: 6×6 grid (36 tiles)
- Player Start: Always at position (0, 0) – top-left
- Door Position: Random far corner positions
- Responsive: Grid scales to fit screen size
Currency System
- Gold: Resets each run. Used to purchase passive items.
- Score: Total enemy value killed. Saved as high score.
Hazards
- Blocked Tiles: 20% chance, 1-2 impassable tiles per room
- Mines: 30% chance (after room 1), instant death! Path validation ensures rooms are always completable.
Inventory System
- 3 inventory slots for weapons/potions/fireballs
- Weapons are automatically used in combat (best melee weapon)
- Potions can be tapped/clicked to use manually
- Gold Pouches convert to gold automatically at doors


