Lantern Hollow: Merge | HTML5 Valley Relighting Game

Description

Lantern Hollow: Merge | HTML5 Valley Relighting Game

Lantern Hollow: Merge | HTML5 Valley Relighting Game, a complete and cozy merge game built with plain JavaScript. Nell comes to her Gran’s forgotten valley and one wish: relight every lantern before Lantern Night. Tap the generators for tools, wood, lanterns, mushrooms, glow flowers and cloth, merge two of a kind into something better, hand the finished item to the valley friend who asked for it and spend the stars you earn to relight the valley, one job at a time.

Every repair is a small show: the broken fence, boat or roof gets restored in front of you, in a soft patch of light that blooms across the painting. Nell and her moth Flit walk to each next job. When a place is finished the interface slips away and the whole place is relit, repair by repair. Six places later the lantern tree glows, Lantern Night begins and the story reaches its ending.

Game Features:

  • A Story with a Beginning and an End, an illustrated intro, chat scenes with a cast of friends, a finale and a Lantern Night ending, then free play
  • Merge-2 Board, a 7×9 board with five generators and six item chains, 42 hand-painted items
  • Obstacles, thorny vines that wither next to a merge, items tangled in nets that free themselves when you drop a match on them, and dark thickets that open as the story goes on
  • Six Places to Relight, Hazel’s cottage, Lantern Lane, the mushroom market, Moon Pond, the clock tower and the festival square, each in a ruined and a glowing painting
  • Light Mechanic, a lantern merged to the Lantern level or better chases the thorns off the next dark corner of the board
  • Valley Map, a journey panel with the whole valley: relit places bloom into colour, the rest wait in the fog
  • Repairs You Can See, every job restores its own part of the painting with a sparkle trail, and a finished place is replayed repair by repair
  • Valley Folk, friends who wait on a shelf with an order card, chat in speech bubbles and cheer when you serve them
  • Jigsaw Mini-Game, ten picture puzzles with a three-hour cooldown and a star reward
  • Item Book, collect every item of a chain for a chest
  • Gentle Lesson, a short hands-on tutorial that follows what is really on the board
  • No Energy, No Shop, no timers to wait out and nothing to buy: stars come from serving friends
  • Polished Look and Feel, glossy hand-painted interface, template particle effects, recorded sound effects and music
  • Portrait, Tablet and Desktop, a responsive 3:4 column with a moonlit forest scene at the sides of wide windows
  • No Build Step, native ES modules, no bundler and nothing to install

Read Before Purchase!

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