Description
Solitaire Blossom: Garden Story | 5000 Levels HTML5 Puzzle Game
Solitaire Blossom: Garden Story | 5000 Levels HTML5 Puzzle Game is a complete card sorting solitaire built with the PlayCanvas engine. Cards are dealt in overlapping clusters on a garden table. Above them sit up to four piles, one per colour, and each pile counts down. A pile showing 7 wants the 6, then the 5, then the 4, all the way to the ace.
Tap any card that nothing is covering. If it is the card a pile wants, it flies up and the pile takes it. If it is not, it goes to the tray and waits. The tray holds five cards and it is the only way to lose, because there is no clock. Cards leave the tray by themselves as soon as their turn arrives, so one well chosen card can clear three at once.
Cards under other cards are face down. Take the card on top and the one beneath turns over, so a table opens up as you play it rather than showing you everything at the start.
Between rounds there is a lobby: a chest that fills over real time, a lucky wheel, jigsaw pictures, a patch of garden to dig for gems, a collection of cards to complete and four daily quests.
Game Features
- 5,000 levels across fifty chapters, every one built along a solution so every one can be cleared
- Twenty five table layouts, from small fans to a twenty five card final spread, mixed so no two levels in a row look the same
- Two to four colours, opening with two while the game teaches itself and settling at four
- No timer, so a loss is a decision you made and not a clock you lost to
- Two boosters, undo the last pick or pull the next needed card out of the table
- Built in tutorial, five steps on the first table that wait for the move instead of running on a timer
- Timed chest with three stages of five minutes, fifteen minutes and an hour
- Lucky wheel, spun with tickets the win screen hands out
- Jigsaw, ten pictures cut into nine pieces, dragged into place
- Garden dig, a five by five patch hiding ten gems, dug with digs earned by clearing levels
- Card collection, four albums of five cards, dealt after a win
- Daily quests, four tasks a day drawn from the counters the board actually writes
- Portrait and landscape, with separate artwork drawn for each on the lobby and the table
- Touch and mouse, one build for phones, tablets and desktop


