Description
Tavern Survivors – HTML5 Game – Construct 3 – C3P
Welcome to Tavern Survivors – HTML5 Game – Construct 3 – C3P! Dive into an intense roguelite action game where you battle endless waves of enemies, collect powerful weapons, and unlock unique heroes. Each run is different with random item drops from chests and strategic weapon upgrades.
Hero Stats
- Health: Maximum HP (ranges from 100 to 180)
- Speed: Movement speed (ranges from 260 to 375)
- Damage: Base attack damage (ranges from 18 to 45)
- Attack Speed: Attacks per second multiplier
- Crit Chance: Percentage chance to deal critical damage
- Crit Multiplier: Damage multiplier on critical hits (2x-3x)
Weapon Types
- Projectile: Fires bullets/arrows at enemies (Pistol, Longbow, Sniper, Shotgun)
- Melee: Slashes nearby enemies (Sword, Swift Blade, Champion Blade)
- Targeted: Strikes specific enemies (Lightning Staff, Dark Blade)
- Aura: Constant damage around player (Soul Aura, Frost Trail)
- Orbital: Rotating projectiles/shields (Guardian Shield, Cyclone, Dragon Flame)
- Special: Unique mechanics (Fire Staff, Bone Throw, Blood Ritual, Boomerang)
Game Systems
Core Game Loop
- Lobby: Select hero, equip weapons to deck, spend gold on upgrades
- Game: Fight waves of enemies, collect XP, level up weapons
- Level Up: Choose weapon upgrades when XP bar fills
- Chests: Spend silver (run currency) to open chests for random items
- Boss Fight: Defeat the boss at level 12 to win and earn 200 gold
Currency System
- Gold: Persistent currency saved between runs. Used to unlock heroes and buy upgrades in lobby.
- Silver: Run-only currency dropped by enemies. Used to open treasure chests during runs.
Level Up System
- Collect XP gems from killed enemies to fill XP bar
- When bar fills, choose from 3 random weapon upgrade options
- Weapons can be upgraded up to level 8
- Each level increases damage, reduces cooldown, or adds special effects
Tome System
Tomes are special pickups that provide permanent run bonuses:
- Silver Tome: +50 silver
- Crit Tome: +5% crit chance
- HP Tome: +25 max HP and heal
- Damage Tome: +10% damage
- XP Tome: +10% XP gain
Boss System
- Boss spawns at level 12
- All regular enemies are cleared when boss appears
- No new enemies spawn during boss fight (1v1)
- Boss HP scales with equipped items (4000-6000 HP)
- Boss attacks with fireballs from random directions
- Defeating boss grants victory and 200 gold reward
Enemy Types
- Enemy 1-5: Basic melee enemies with varying stats
- Enemy 6: Rare enemy type
- Enemy 7 (Fire Mage): Ranged attacker that shoots fireballs
- Enemy 8 (Tank): High HP, high damage, slow


