Description
Wrench & Roll: Garage Puzzle | HTML5 Game
Wrench & Roll: Garage Puzzle | HTML5 Game is a complete casual puzzle game built with plain JavaScript. Juno has just arrived at her grandfather’s rundown garage with one bag and a big idea. The rent is due, a smug rival wants the place, and a legendary racing car called the Comet sleeps under a tarp in the junkyard. Every level is one customer and one wreck: tap the crates that touch the open road, watch them roll down to your workbench, merge three of a kind and see the car get repaired part by part.
The puzzle has a real idea in it. Crates are buried in a wall of steel plates, and only a crate next to the open road can be tapped. Every crate you remove opens the way to the next one, but your workbench holds only six, so the order matters. Padlocked plates open after a number of merges, mystery crates hide their kind until you can reach them, bomb crates blow the plates around them away, and three boosters (magnet, rewind, hammer) rescue a tight spot.
Game Features:
- 120 Levels in 6 Chapters: Gus’s Garage, Main Street, the Junkyard, the Speedway Pit, the Canyon Rally and the Comet, each with its own garage scene
- A Story with a Beginning and an End: seven illustrated pages, a cast of 13 customers and a finale
- About Four Hours of Play, measured with a robot player that plays all 120 levels with the real rules
- 12 Car Models, each shown as a rusty wreck that is repaired in front of you, with paint variants for every customer
- Eight Crate Kinds and Four Obstacles: steel plates, padlock plates, mystery crates, bomb crates and wild gears
- Boosters: magnet, rewind and hammer, plus a revive when the workbench overflows; stuck boards always give a free hammer
- Garage Upgrades: cash register, parts discount, lucky tyre and safety net, five levels each
- Lucky Tyre, Star Chests and a Showroom to replay every car for three stars
- Generated Levels, Checked by a Solver: every level is solvable and its difficulty is measured by a bot
- Portrait and Landscape, mouse and touch, template particle effects, spoken combo words, sound effects and music
- No Build Step, native ES modules, nothing to install; the rules and the balance tools run in Node without a browser


