Description
Zidane vs Materazzi – HTML5 Game (Phaser 3)
Zidane vs Materazzi – HTML5 Game (Phaser 3) is a fast-paced, humorous arcade game inspired by the legendary 2006 World Cup incident. Play as Zidane and time your iconic headbutts to knock down waves of trash-talking opponents. Easy to pick up, hard to master — it’s football drama like you’ve never seen before!
Features:
- Replayable Gameplay: Keeps players coming back.
- 17 Weapon Skins: Classic Kick, Sunball, Fire Dribbler, Pixel Shot, Street Legend, Shadow Sphere, Tornado Ball, Jungle Juggle, Cyber Curve, Rainbow Rocket, Galaxy Spinner, Goalstorm, Bubble Bouncer, Retro Roll, Blitz Sphere, Ocean Drifter ,Golden Touch.
- Easy Reskinning: Customize with your own designs.
- Customizable Game Settings: Adjust weapon throw speed, weapon distance from hero, enemies distance from hero and number of lives.
- Responsive Design: 640×960 resolution with auto-resize support for portrait mode.
- Controls: Mouse and Touch.
- Cross-Platform Play: Compatible with Android, iOS, PC, etc.
- Powered by Phaser 3: Robust game framework.
- Customizable Audio Manager: Easily modify sound settings.
- Multilingual Support: English, French, German, Spanish, Italian with an easy-to-customize language system via XML.
- Configured Ad System: Includes options for rewarded and interstitial ads.
- In-app purchase available: “Remove Ads” button.
- In-Game Shop: 17 skins available, with the ability to add more. Set prices through rewarded ad views.
- Progress Saving: Uses local storage.
- Comprehensive Customization: Modify text displays and image assets.
- Basic Options: Mute sound and music, change weapon skins, change language, continue lost games by watching ads, unlock new skins via ads.
- Backend Imitation on Client: Use this pattern to recreate your own server-side functionality.
- Local Social Features: Includes rewarded ads, interstitial ads and in-app purchase, ready for future real API integration.
Item Includes:
- HTML5 Source Files
- Documentation
Technical Details
This game has been developed in Phaser 3.
To run the game you just need to run index.html in the browser via local server like Apache, Xampp, or another one.
For further technical info please read the documentation.